Fully playable Open World environment built in Unreal Engine 5.8.
All the foliage and different biomes are generated using a tool I developed called Quickscatter which is built on PCG GPU runtime spawning.
You find a link to it here: https://www.azielarts.com/azielquickscatter
To keep things running smoothly and my fps high, I am generating most of the dense ground cover and plants at runtime based on your proximity, the rest of the meshes have been baked into highly optimized instance static meshes.
The Environment was inspired by a recent trip I took to Cape Cod. The sand and some of the beach and ground textures where captured on location using phogrammetry and plugged into a landscape material I developed.
You can download the base material for free to use on your projects here: https://www.azielarts.com/aa-material
The 3D Assets where a combination of megascans, my own scans, and some asset pack.
The star of the show however is an increduble lightouse built by Unimodels.
https://www.fab.com/listings/b22c12fa-4e64-468d-b64f-40b078b6d144