This is a walkthrough of my recent project, "๐ฅ๐ผ๐ฎ๐ฑ ๐๐ผ ๐ฅ๐ถ๐๐ฒ๐ป๐ฑ๐ฒ๐น๐น," inspired by The Lord of the Rings.
Itโs a fully playable, real-time environment built in Unreal Engine. I wanted to capture a sense of magic, age, and overgrowth. As you move through the space, my goal was to create small โ๐๐๐ผ๐ฟ๐ ๐บ๐ผ๐บ๐ฒ๐ป๐๐โ or โpoints of interestโ that encourage exploration and keep the world visually engaging.
From a technical side, to achieve the dense overgrowth, I mainly used three ๐ฃ๐๐ ๐ฎ๐๐๐ฒ๐บ๐ฏ๐น๐ถ๐ฒ๐. These are groups of meshes saved as point clouds, which you can easily respawn whenever needed. The great thing about this method is that you can randomize parts of the point data each time you place an assembly. This means you can reuse a carefully designed cluster of rocks or plants across the level without it feeling repetitive.
Check out the full process video here ๐https://youtu.be/FsfklDET28Q
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