Everything in this environment is generated 100% procedurally using my own PCG based biome tool. Nothing is hand placed. It leverages natural seed spawning patterns to generate organic environments.
Environment running real-time on my machine.
This is an Unreal Engine environment that is generated procedurally using a PCG Biome tool I built from the ground up. This was sort of a stress test to see how far I could push the tool. It uses natural seed spawning patterns to fill the space with foliage as if they have gradually filled the environment over hundreds of years. Each plant sends out seeds and then each of those seeded plant in tern plants the next generation.
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