Green Hole - Unreal Engine Environment

PCG Raycast

PCG Raycast

Pathfinding between highest and lowest points

Pathfinding between highest and lowest points

Using the original path to capture a clump of points from the original ray cast.

Using the original path to capture a clump of points from the original ray cast.

Same process repeated to create different clumps of points for different foliage types.

Same process repeated to create different clumps of points for different foliage types.